Wearable Computing Market : Forecast to 2020

Speak With Analyst Request Sample
1
Shares

Wearable technologies are nothing new and have existed in some capacity in certain markets for more than twenty years. These technologies have been considered basic but functional; however, they have never attracted significant attention. Over the past few years, this has changed. Nike’s FuelBand activity tracker had brought a cool factor to wearable technologies. Furthermore, with the near ubiquitous presence of smartphones, wearable technologies are able to link to and leverage this powerful processing and storage device. The market is going to witness an avalanche of new wearable products arriving on the market such as, smartphone compatible watches, innovative healthcare solutions, and the rise of smart glasses.

The total wearable computing market is expected to reach up to $34.61 Billion by 2020, growing at a CAGR of 20.7% between 2015 and 2020.

Wearable computers or products are small electronic devices worn by users which enable mobile computing and wireless networking. Wearable technology is poised to revolutionize the way humans interact with the world around them. Wearable products comprise smart devices equipped with microchips, sensors, and wireless communication capabilities. These devices collect data, track activities, and provide customized experiences to user’s needs and desires.

Some of the major companies operating in the global wearable computing devices market are Contour, GoPro, NanoSonic, Weartech, Textronics, Himax Technology, Invensense Inc., CSR plc., Zephyr Technology Corporation, Smart Life Technology Co., Ltd., Silicon Micro Display, AiQ Smart Clothing Inc., Apple Inc., Ascension Technology Corporation, Carl Zeiss Inc., Casio Computer Company Ltd., GE Healthcare, Medtronic Inc., Siemens Healthcare and Samsung Electronics.

Key points covered in the report

  • Report segments the market on the basis of types, application, products, technology, etc (as applicable)
  • The report covers geographic segmentation
    • North America
    • Europe
    • Asia
    • RoW
  • The report provides the market size and forecast for the different segments and geographies for the period of 2016 to 2020
  • The report provides company profiles of some of the leading companies operating in the market
  • The report also provides porters five forces analysis of the market.


  1. Introduction
         1.1 Study Objectives
         1.2 Market Definition
         1.3 Study Scope
               1.3.1 Markets Covered
               1.3.2 Years Considered for the Study
         1.4 Currency
         1.5 Limitations
         1.6 Stakeholders
  2. WHICH ONE WILL I NEED THE MOST: SMART GLASSES OR AN ACTIVITY TRACKER?
         2.1. Overall Wearable Technologies Market
         2.2. Wearable Cameras
         2.3. Smart Clothing
         2.4. Smart Glasses
         2.5. Healthcare
         2.6. Sports and Activity Trackers
         2.7. Wearable 3D Motion Trackers
         2.8. Smartphone-compatible Watches
  3.  APPLICATION SUMMARY MARKET OVERVIEW
         3.1  Consumer Applications
         3.2  General Consumer Applications
         3.3  Fitness And Sports Applications
         3.4  Fashion And Apparel Applications
         3.5  Home Automation And Remote Id Applications
         3.6  Gaming And Recreation Applications
         3.7  Non-Consumer Applications                                                                                                     
         3.8 Defense And Security Applications 
         3.9 Industrial And Enterprise Applications
  4.  Company Profiles
    (Overview, Products and Services, Financials, Strategy & Development)
         4.1 Introduction
         4.2 Adidas AG
         4.3 Apple Inc.
         4.4 Boston Scientific Corporation
         4.5 Fitbit Inc.
         4.6 Garmin, Ltd.
         4.7 Jawbone
         4.8 LG Electronics, Inc.
         4.9 Motorola Mobility Holdings, Inc.
         4.10 Nike, Inc.
         4.11 Pebble Technology, Corporation
         4.12 Samsung Electronics Co., Ltd
         4.13 Sony Corporation
         4.14 Zephyr Technology Corporation


BASIC

$3600.00
NEW

  • Report In PDF:

  • 160 pages

  • 55 figures

  • 44 tables

STANDARD

$6850.00
NEW

  • Report In PDF:

  • 160 pages

  • 55 figures

  • 44 tables

PREMIUM

$9215.00
NEW

  • Report In PDF:

  • 160 pages

  • 55 figures

  • 44 tables

Shipping

    Payments